Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Sorcery
Choose X. You may choose the same mode more than once.
• Each player sacrifices a nonartifact creature.
• Create a 3/3 black Dalek artifact creature token with menace.
• Each opponent discards a card.
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Creature — Faerie Wizard // Sorcery — Adventure (1/4)
Flying
, Discard two cards: Return Fae of Wishes to its owner's hand.
Granted
You may reveal a noncreature card you own from outside the game and put it into your hand.
Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
You take the initiative.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Sorcery
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the highest power among creatures they control.
Sorcery
Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Sorcery
Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
Search your library for a card, put it into your hand, then shuffle.
Sorcery
Spree (Choose one or more additional costs.)
+ — Search your library for a card, then shuffle and put that card on top.
+ — Target player draws three cards and loses 3 life.
Sorcery
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
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