Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Creature — Human Wizard (1/1)
, : Target creature gets +1/+1 until end of turn.
, : Put target creature you control on top of its owner's library.
Creature — Dwarf Artificer (1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
Creature — Human Cleric (1/1)
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
Creature — Human Cleric (1/1)
: Target attacking creature gets +1/+1 until end of turn.
Creature — Human Wizard (0/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
Creature — Human Wizard (1/1)
, : Target creature gets -2/-0 until end of turn.
, : Target creature gets +2/+0 until end of turn.
Creature — Vampire Cleric (1/1)
Flying
, : Target attacking Vampire gets +1/+1 until end of turn.
Creature — Human Berserker (1/1)
: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
Creature — Human Cleric (1/1)
: Target creature gets +1/+1 until end of turn.
Creature — Human Soldier (1/1)
: Target attacking creature gets +1/+1 until end of turn.
Creature — Human Warrior (1/1)
: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Human Soldier (1/1)
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Creature — Cat Spirit (1/2)
: Twilight Panther gains deathtouch until end of turn.
Creature — Human Soldier (1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Kor Scout Ally (1/1)
: Creatures you control get +1/+1 until end of turn.
Creature — Kor Soldier (2/2)
Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Legendary Creature — Fox Cleric (2/2)
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
Creature — Dog (1/1)
First strike
, , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
Creature — Human Soldier (1/1)
, : Creatures you control get +1/+1 until end of turn. This ability costs less to activate if you control a legendary creature.
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