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Cards similar to Diabolic Vision (400)

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Worldsouls Rage

Worldsoul's Rage

Sorcery

Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

6.6 /10
$1.47
Abandon Hope

Abandon Hope

Sorcery

As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.

2.8 /10
$0.25
Confounding Riddle

Confounding Riddle

Instant

Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays .

6.3 /10
$0.08
Enter the Dungeon

Enter the Dungeon

Sorcery

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

10 /10
$0.08
Forbidden Alchemy

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.2 /10
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Lost Hours

Lost Hours

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

0.5 /10
$0.08
Predators Hour

Predators' Hour

Sorcery

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

7.8 /10
$0.10
Pulling Teeth

Pulling Teeth

Sorcery

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3.7 /10
$0.12
Quiet Speculation

Quiet Speculation

Sorcery

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.

5.7 /10
$0.29
Research the Deep

Research the Deep

Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.6 /10
$0.22
Revive the Fallen

Revive the Fallen

Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.6 /10
$0.20
Sanity Grinding

Sanity Grinding

Sorcery

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.

2.9 /10
$3.13
Transmute Artifact

Transmute Artifact

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.

8.7 /10
~$393
Traumatic Revelation

Traumatic Revelation

Sorcery

Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

4.8 /10
$0.02
Unmarked Grave

Unmarked Grave

Sorcery

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

9.6 /10
$1.34
Animal Magnetism

Animal Magnetism

Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

2.4 /10
$0.33
Clever Combo

Clever Combo

Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

10 /10
$0.17
Environmental Sciences

Environmental Sciences

Sorcery — Lesson

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

7.8 /10
$0.06
Expand the Sphere

Expand the Sphere

Sorcery

Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8.8 /10
$0.07
Gaeas Blessing

Gaea's Blessing

Sorcery

Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

8.3 /10
$0.45
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