Enchantment
Whenever you cast a blue spell, target player mills two cards.
Creature — Merfolk Wizard (1/1)
Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.
Creature — Human Wizard (2/2)
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
Creature — Human Wizard (0/2)
Constellation — Whenever an enchantment you control enters, target player mills two cards.
Creature — Vedalken Wizard (2/3)
Whenever another blue creature you control enters, target player mills two cards.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Creature — Crab Skeleton (0/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Enchantment Creature — Elemental (2/6)
Constellation — Whenever Thassa's Devourer or another enchantment you control enters, target player mills two cards.
Sorcery
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Target player mills two cards, then exiles their graveyard.
III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Creature — Vampire (2/2)
Lifelink
When Desperate Bloodseeker enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Rat (1/1)
When Gnawing Vermin enters, target player mills two cards.
When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Legendary Planeswalker — Jace
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
-8: Draw seven cards. Then if your library has no cards in it, you win the game.
Artifact Creature — Golem (6/6)
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.
, : Target player mills two cards. (They put the top two cards of their library into their graveyard.)
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