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Cards similar to Dire Wolves (400)

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Scurrid Colony

Scurrid Colony

Creature — Squirrel (2/2)

Reach
Scurrid Colony gets +2/+2 as long as you control eight or more lands.

5.9 /10
$0.04
Scurry Oak

Scurry Oak

Creature — Treefolk (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.

9.2 /10
$1.12
Silvanuss Invoker

Silvanus's Invoker

Creature — Dragon Druid (3/2)

Conjure Elemental — : Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.

5.9 /10
$0.04
Somberwald Dryad

Somberwald Dryad

Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2.1 /10
$0.07
Strangleroot Geist

Strangleroot Geist

Creature — Spirit (2/1)

Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

6.2 /10
$0.33
Sunfrill Imitator

Sunfrill Imitator

Creature — Dinosaur (3/3)

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

8.3 /10
$1.60
Surrak the Hunt Caller

Surrak, the Hunt Caller

Legendary Creature — Human Warrior (5/4)

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

7.7 /10
$0.30
Swarmborn Giant

Swarmborn Giant

Creature — Giant (6/6)

When you're dealt combat damage, sacrifice Swarmborn Giant.
: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as Swarmborn Giant is monstrous, it has reach.

0.9 /10
$0.16
Sylvan Advocate

Sylvan Advocate

Creature — Elf Druid Ally (2/3)

Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

7.3 /10
$0.17
Tanglewalker

Tanglewalker

Creature — Dryad (2/2)

Each creature you control can't be blocked as long as defending player controls an artifact land.

1.2 /10
$0.17
Tanuki Transplanter

Tanuki Transplanter

Artifact Creature — Equipment Dog (2/4)

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

8.7 /10
$0.59
Tenacious Hunter

Tenacious Hunter

Creature — Crocodile (4/4)

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

2.2 /10
$0.02
Tendril of the Mycotyrant

Tendril of the Mycotyrant

Creature — Fungus Wizard (2/2)

: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.

4.3 /10
$0.04
Timber Paladin

Timber Paladin

Artifact Creature — Knight (1/1)

As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.
As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.

6.3 /10
$0.14
Timbermare

Timbermare

Creature — Elemental Horse (5/5)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.

2.8 /10
$0.40
Titania Gaea Incarnate

Titania, Gaea Incarnate

Legendary Creature — Elemental Avatar (0/0)

Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

10 /10
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Treetop Ambusher

Treetop Ambusher

Creature — Elf Berserker (2/1)

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.

2 /10
$0.02
Trusted Forcemage

Trusted Forcemage

Creature — Human Shaman (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

0.6 /10
$0.03
Tuskguard Captain

Tuskguard Captain

Creature — Human Warrior (2/3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.

8.7 /10
$0.30
Ulvenwald Oddity  Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

Creature — Beast // Creature — Beast Horror (4/4)

Trample, haste
: Transform Ulvenwald Oddity.

Ulvenwald Behemoth

Trample, haste
Other creatures you control get +1/+1 and have trample and haste.

8.7 /10
$0.14
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