Creature — Zombie (3/2)
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Legendary Creature — Human Detective (3/3)
Vigilance
When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, , Sacrifice a Clue: You draw X cards and gain X life.
Legendary Artifact Creature — Golem (3/2)
Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Rat Warlock (3/4)
Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Creature — Shade Warlock (3/3)
When Author of Shadows enters the battlefield, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Creature — Human Warlock (3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
Creature — Spirit (3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
Creature — Zombie (3/3)
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
Creature — Bat (2/2)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Creature — Vampire (3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
Creature — Goblin Shaman (2/1)
When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
Creature — Unicorn (2/3)
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
Creature — Dinosaur (3/4)
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
Creature — Nightstalker (3/2)
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
Creature — Rat (2/2)
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
Creature — Zombie (1/4)
Defender
Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
Legendary Creature — Zombie Employee (1/4)
When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Creature — Angel (5/4)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
Legendary Creature — Human Wizard (2/2)
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
Creature — Vampire Noble (2/2)
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
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