Instant
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Counter target spell.
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
This spell costs less to cast if it targets an attacking creature.
Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Instant
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
This spell costs less to cast if you control an artifact creature.
Return target nonland permanent to its owner's hand.
Instant
This spell can't be countered. (This includes by the ward ability.)
Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Instant
Return target creature you control and target creature you don't control to their owners' hands.
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand.
Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
Instant
Choose one —
• Counter target spell.
• Tap up to two target creatures.
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