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Cards similar to Divine Presence (400)

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Armed with Proof

Armed with Proof

Enchantment

When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

5.7 /10
$0.16
Armistice

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

2.6 /10
$0.31
Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

7.9 /10
$0.27
Arrest

Arrest

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

6.8 /10
$0.13
Ashas Favor

Asha's Favor

Enchantment — Aura

Enchant creature
Enchanted creature has flying, first strike, and vigilance.

6.2 /10
$0.29
Assemble the Players

Assemble the Players

Enchantment

You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

6.7 /10
$0.25
Astral Drift

Astral Drift

Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)

7.4 /10
$0.16
Aura Fracture

Aura Fracture

Enchantment

Sacrifice a land: Destroy target enchantment.

5.5 /10
$0.27
Baffling End

Baffling End

Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

3.7 /10
$0.07
Bat Colony

Bat Colony

Enchantment

When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.

1.5 /10
$0.02
Battle of Hoover Dam

Battle of Hoover Dam

Enchantment

As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

5.4 /10
$0.17
Befriending the Moths  Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga // Enchantment Creature — Insect (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Flying

5.4 /10
$0.04
Benevolent Blessing

Benevolent Blessing

Enchantment — Aura

Flash
Enchant creature
As Benevolent Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

8.6 /10
$0.14
Blessing

Blessing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+1 until end of turn.

3.3 /10
$1.62
Blind Obedience

Blind Obedience

Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.

9.8 /10
$1.81
Bonds of Faith

Bonds of Faith

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

4.5 /10
$0.15
Bound in Silence

Bound in Silence

Tribal Enchantment — Rebel Aura

Enchant creature
Enchanted creature can't attack or block.

4.6 /10
$0.02
Brave the Sands

Brave the Sands

Enchantment

Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.

9.4 /10
$2.96
Brilliant Halo

Brilliant Halo

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

4.6 /10
--
Builders Blessing

Builder's Blessing

Enchantment

Untapped creatures you control get +0/+2.

5 /10
$0.15
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