Enchantment
Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.
Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Enchantment
All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Enchantment — Aura
Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment — Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Enchantment — Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Enchantment — Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Enchantment
: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Enchantment — Aura
Enchant creature
Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Enchantment — Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Enchantment
Whenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to any target.
Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Enchantment — Aura
Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
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