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Cards similar to Double Stroke (400)

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Virtue of Strength  Garenbrig Growth

Virtue of Strength // Garenbrig Growth

Enchantment // Sorcery — Adventure

If you tap a basic land for mana, it produces three times as much of that mana instead.

Garenbrig Growth

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

9.1 /10
$9.44
Abeyance

Abeyance

Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.

5.7 /10
~$14
Abstruse Interference

Abstruse Interference

Instant

Devoid (This card has no color.)
Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)

4.3 /10
$0.03
Advantageous Proclamation

Advantageous Proclamation

Conspiracy

(Start the game with this conspiracy face up in the command zone.)
Your minimum deck size is reduced by five.

10 /10
$0.24
Arcane Infusion

Arcane Infusion

Instant

Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.1 /10
$0.06
Ardenvale Tactician  Dizzying Swoop

Ardenvale Tactician // Dizzying Swoop

Creature — Human Knight // Instant — Adventure (2/3)

Flying

Dizzying Swoop

Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

6.2 /10
$0.06
Armed  Dangerous

Armed // Dangerous

Sorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)

5.5 /10
$0.13
Assure  Assemble

Assure // Assemble

Instant // Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

4.3 /10
$0.09
Backdraft

Backdraft

Instant

Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.

0.6 /10
$2.59
Beanstalk Wurm  Plant Beans

Beanstalk Wurm // Plant Beans

Creature — Plant Wurm // Sorcery — Adventure (5/4)

Reach

Plant Beans

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

7.1 /10
$0.04
Bellowing Bruiser  Beat a Path

Bellowing Bruiser // Beat a Path

Creature — Ogre // Sorcery — Adventure (4/4)

Haste

Beat a Path

Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

3.9 /10
$0.02
Bound  Determined

Bound // Determined

Instant // Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Determined

Other spells you control can't be countered this turn.
Draw a card.

3 /10
$0.42
Brazen Borrower  Petty Theft

Brazen Borrower // Petty Theft

Creature — Faerie Rogue // Instant — Adventure (3/1)

Flash
Flying
Brazen Borrower can block only creatures with flying.

Petty Theft

Return target nonland permanent an opponent controls to its owner's hand.

9.1 /10
$7.45
Breaking  Entering

Breaking // Entering

Sorcery // Sorcery

Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Entering

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

4 /10
$0.27
Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

8.7 /10
$0.64
Catch  Release

Catch // Release

Sorcery // Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Release

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)

3 /10
$0.15
Chancellor of Tales

Chancellor of Tales

Creature — Faerie Advisor (2/3)

Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

6.4 /10
$0.04
Cheeky HouseMouse  Squeak By

Cheeky House-Mouse // Squeak By

Creature — Mouse // Sorcery — Adventure (2/1)



Squeak By

Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

4.6 /10
$0.04
Cloven Casting

Cloven Casting

Enchantment

Whenever you cast a multicolored instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.

3.6 /10
$0.38
Collected Conjuring

Collected Conjuring

Sorcery

Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.

4.2 /10
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