Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay .
Cycling (, Discard this card: Draw a card.)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Enchantment
Whenever you draw a card, each opponent mills two cards.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
Enchantment — Aura
Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
Enchantment — Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Enchantment
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Enchantment — Aura
Enchant creature
All creatures attack enchanted creature's controller each combat if able.
When enchanted creature dies, draw a card.
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay . If you do, return Puppet Master to its owner's hand.
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
Enchantment
As Rings a Bell enters the battlefield, choose a word with four or more letters.
After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Enchantment Creature — Chimera (3/4)
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
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