Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gets -3/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Counter target instant or sorcery spell unless its controller pays .
Draw a card.
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Exile target card from a graveyard.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Strive — This spell costs more to cast for each target beyond the first.
Return any number of target enchantments to their owners' hands.
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