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Cards similar to Dream Salvage (400)

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Borrowed Malevolence

Borrowed Malevolence

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

1.2 /10
--
Ceremonious Rejection

Ceremonious Rejection

Instant

Counter target colorless spell.

2.8 /10
$0.19
Chain of Vapor

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

9.7 /10
~$13
Chain Stasis

Chain Stasis

Instant

You may tap or untap target creature. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

4 /10
$3.54
Chain to Memory

Chain to Memory

Instant

Target creature gets -4/-0 until end of turn. Scry 2.

4 /10
$0.01
Champions Victory

Champion's Victory

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.

0.5 /10
~$14
Clash of Wills

Clash of Wills

Instant

Counter target spell unless its controller pays .

5.8 /10
$0.19
Clockspinning

Clockspinning

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

8.8 /10
$0.20
Coat with Venom

Coat with Venom

Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

3.6 /10
$0.10
Coffin Purge

Coffin Purge

Instant

Exile target card from a graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2.8 /10
$0.25
Compound Fracture

Compound Fracture

Instant

Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.

10 /10
--
Concerted Defense

Concerted Defense

Instant

Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

5.9 /10
$0.04
Consider

Consider

Instant

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.

9.8 /10
$1.31
Cut Down

Cut Down

Instant

Destroy target creature with total power and toughness 5 or less.

8.9 /10
$3.90
Cut the Earthly Bond

Cut the Earthly Bond

Instant — Arcane

Return target enchanted permanent to its owner's hand.

1.3 /10
$0.35
Dark Betrayal

Dark Betrayal

Instant

Destroy target black creature.

2.7 /10
$0.13
Death Wind

Death Wind

Instant

Target creature gets -X/-X until end of turn.

5.2 /10
$0.07
Deathlace

Deathlace

Instant

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

0.7 /10
--
Deceive the Messenger

Deceive the Messenger

Instant

Target creature gets -3/-0 until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

5.5 /10
$0.04
Defile

Defile

Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

9.7 /10
$0.94
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