Artifact Creature — Angel Warrior (2/2)
Flying
: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
Artifact Creature — Golem (2/3)
: Patagia Golem gains flying until end of turn.
Artifact
Domain — , : Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Artifact Creature — Insect (2/3)
: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Artifact — Equipment
Flash
When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Artifact — Equipment
: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Bird (2/1)
Flying
Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.
Artifact Creature — Scarecrow (3/2)
: Scrapbasket becomes all colors until end of turn.
Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
, : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Artifact Creature — Scarecrow (3/2)
: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip
Artifact Creature — Mercenary (1/2)
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Artifact — Equipment
Flash
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.
Equip
Artifact
: Add one mana of any color.
, : Untap another target artifact.
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, : Target creature can't be blocked this turn.
Artifact
, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
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