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Cards similar to Dutiful Attendant (400)

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Fleshless Gladiator

Fleshless Gladiator

Creature — Phyrexian Skeleton (2/2)

Corrupted — : Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.

2.8 /10
$0.02
Geralfs Messenger

Geralf's Messenger

Creature — Zombie (3/2)

Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

7.8 /10
$1.45
Golgari Findbroker

Golgari Findbroker

Creature — Elf Shaman (3/4)

When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.

8.2 /10
$0.09
Graveyard Trespasser  Graveyard Glutton

Graveyard Trespasser // Graveyard Glutton

Creature — Human Werewolf // Creature — Werewolf (3/3)

Ward—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Graveyard Glutton

Ward—Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5.6 /10
$0.37
Jarl of the Forsaken

Jarl of the Forsaken

Creature — Zombie Cleric (3/2)

Flash
When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.1 /10
$0.05
Lifebane Zombie

Lifebane Zombie

Creature — Zombie Warrior (3/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.

3 /10
$0.34
Lobelia SackvilleBaggins

Lobelia Sackville-Baggins

Legendary Creature — Halfling Citizen (2/3)

Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

7.9 /10
$0.23
Meren of Clan Nel Toth

Meren of Clan Nel Toth

Legendary Creature — Human Shaman (3/4)

Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

9.3 /10
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Mirko Obsessive Theorist

Mirko, Obsessive Theorist

Legendary Creature — Vampire Detective (1/3)

Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.
At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)

6.2 /10
--
Misfortune Teller

Misfortune Teller

Creature — Human Warlock (3/1)

Deathtouch
Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.

6.4 /10
$0.28
Necropanther

Necropanther

Creature — Cat Nightmare (3/3)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.

6.9 /10
$0.07
Nightshade Assassin

Nightshade Assassin

Creature — Human Assassin (2/1)

First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.9 /10
$0.17
Orcus Prince of Undeath

Orcus, Prince of Undeath

Legendary Creature — Demon (5/3)

Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.

8.3 /10
$0.29
Plague Belcher

Plague Belcher

Creature — Zombie Beast (5/4)

Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.

8.9 /10
$1.86
Plaguecrafters Familiar

Plaguecrafter's Familiar

Creature — Rat (1/1)

Deathtouch
When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch.

10 /10
--
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior (1/1)

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

9.7 /10
$0.19
Ruin Rat

Ruin Rat

Creature — Rat (1/1)

Deathtouch
When Ruin Rat dies, exile target card from an opponent's graveyard.

6.4 /10
--
Sefris of the Hidden Ways

Sefris of the Hidden Ways

Legendary Creature — Human Wizard (2/3)

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

8 /10
--
Shambling Shell

Shambling Shell

Creature — Plant Zombie (3/1)

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

6.3 /10
$0.20
Shambling Swarm

Shambling Swarm

Creature — Horror (3/3)

When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

3.3 /10
$0.48
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