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Cards similar to Dwarven Armory (400)

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Psychic Vortex

Psychic Vortex

Enchantment

Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.

6.2 /10
$4.27
Rakdos Joins Up

Rakdos Joins Up

Legendary Enchantment

When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

5.3 /10
$0.45
Sparring Regimen

Sparring Regimen

Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

5.8 /10
$0.09
Stimulus Package

Stimulus Package

Enchantment

When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.

7.6 /10
$0.04
The First Iroan Games

The First Iroan Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

8.4 /10
$0.29
The Lost and the Damned

The Lost and the Damned

Enchantment

Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

8.3 /10
$0.88
Annie Joins Up

Annie Joins Up

Legendary Enchantment

When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

7.1 /10
$1.28
Braidss Frightful Return

Braids's Frightful Return

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.

7.1 /10
$0.03
By Gnome Means

By Gnome Means

Enchantment

, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

10 /10
$0.16
Cabaretti Ascendancy

Cabaretti Ascendancy

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.

7.1 /10
$0.14
Canonized in Blood

Canonized in Blood

Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

4.7 /10
$0.02
Cryptic Pursuit

Cryptic Pursuit

Enchantment

Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.

7 /10
$0.28
Cycle of Life

Cycle of Life

Enchantment

Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

0.5 /10
$0.77
Elemental Augury

Elemental Augury

Enchantment

: Look at the top three cards of target player's library, then put them back in any order.

1.8 /10
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Elesh Norn  The Argent Etchings

Elesh Norn // The Argent Etchings

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)

Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Argent Etchings

(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

9 /10
$5.35
Everlasting Torment

Everlasting Torment

Enchantment

Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

6.5 /10
$3.42
Genju of the Realm

Genju of the Realm

Legendary Enchantment — Aura

Enchant land
: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

4.7 /10
$5.41
Hero of the Nyxborn

Hero of the Nyxborn

Enchantment Creature — Human Soldier (2/2)

When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

4 /10
$0.05
Huatli Poet of Unity  Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

Roar of the Fifth People

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.

7.1 /10
$0.83
Jugan Defends the Temple  Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Remnant of the Rising Star

Flying
Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

8.7 /10
$0.82
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