Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle.
: Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.
Instant
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
Instant
Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
Instant
Target creature gets -5/-5 until end of turn.
Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
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