Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
Instant
Counter target spell unless its controller pays , where X is the greatest power among creatures you control.
Instant
Counter target spell unless its controller pays plus an additional for each Faerie you control.
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Instant
Counter target spell unless its controller pays . Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Instant
Counter target activated ability, triggered ability, or legendary spell.
Instant
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice .
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Choose one —
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Instant
Counter target spell if you control more creatures than that spell's controller.
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
Instant
Target creature has base power and toughness 4/3 until end of turn.
Draw a card.
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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