Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
Enchantment — Aura
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional .
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
Enchantment — Aura
Enchant artifact or creature
When Weakstone's Subjugation enters the battlefield, you may pay . If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Legendary Enchantment — Background
Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast."
Enchantment
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Enchantment — Aura
Flash
Enchant creature
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
Enchantment — Aura
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
Enchantment Creature — Nymph (1/1)
Lifelink
, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Enchantment — Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Enchantment — Aura
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
Enchantment — Saga // Enchantment Creature — Human Monk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Likeness of the Seeker
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
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