Creature — Human Wizard (2/2)
: Choose a basic land type. Each land you control becomes that type until end of turn.
Sorcery
Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact
When Navigator's Compass enters, you gain 3 life.
: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
Stickers
— When this permanent leaves the battlefield, draw a card.
— Whenever a creature enters under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn.
— 4/2
— 5/6
Artifact
When Hemlock Vial enters, you draw a card and you lose 1 life.
, , Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn.
Legendary Creature — Human Druid (3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
Creature — Rat Peasant (2/3)
When this creature enters, choose one --
o Create a 1/1 black Rat creature token with "This token can't block."
o You may sacrifice another creature. If you do, scry 2, then draw a card.
o Creatures you control gain menace until end of turn.
Creature — Vampire (3/2)
When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Artifact — Vehicle
When Bomat Bazaar Barge enters, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment — Aura
Enchant land
When this enchantment enters, draw a card, then draft a card from this enchantment's spellbook and exile it.
: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Creature — Elephant Detective (3/3)
When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, this creature gets +1/+1 and gains vigilance until end of turn.
Creature — Human Warrior (2/2)
When Night Clubber enters, creatures your opponents control get -1/-1 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Planeswalker — Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to your hand.
-6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Creature — Elemental (4/4)
When Omnath, Locus of Creation enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Artifact — Vehicle
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
When Ribskiff enters, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
Flash
When Supply Drop enters, target creature you control gets +2/+2 until end of turn.
, , Sacrifice Supply Drop: Draw a card.
Creature — Tyranid (3/3)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Legendary Artifact — Vehicle
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
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