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Cards similar to Ember Gale (400)

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Sibling Rivalry

Sibling Rivalry

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

4.8 /10
$0.02
Spiraling Embers

Spiraling Embers

Sorcery — Arcane

Spiraling Embers deals damage to any target equal to the number of cards in your hand.

3.8 /10
$0.17
Spire Barrage

Spire Barrage

Sorcery

Spire Barrage deals damage to any target equal to the number of Mountains you control.

3 /10
$0.11
Stensia Banquet

Stensia Banquet

Sorcery

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.

3.9 /10
$0.04
The Countdown Is at One

The Countdown Is at One

Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

10 /10
$0.14
The Fall of Kroog

The Fall of Kroog

Sorcery

Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

3.4 /10
$0.05
Torrent of Fire

Torrent of Fire

Sorcery

Torrent of Fire deals damage to any target equal to the highest mana value among permanents you control.

1.3 /10
$0.07
Transmogrify

Transmogrify

Sorcery

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

7.4 /10
$0.61
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

8.5 /10
$0.04
Alchemists Gambit

Alchemist's Gambit

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.

7.5 /10
$0.13
Alpha Brawl

Alpha Brawl

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

4.6 /10
$0.27
Angraths Fury

Angrath's Fury

Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

3.2 /10
$0.23
Awaken the Sleeper

Awaken the Sleeper

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.

4.9 /10
$0.02
Bloody Betrayal

Bloody Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

7.5 /10
$0.06
Bonus Round

Bonus Round

Sorcery

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

8.5 /10
$5.15
Circuits Act

Circuits Act

Sorcery

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

6.8 /10
$0.10
Epicenter

Epicenter

Sorcery

Target player sacrifices a land.
Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.

5.5 /10
$1.98
Firespout

Firespout

Sorcery

Firespout deals 3 damage to each creature without flying if was spent to cast this spell and 3 damage to each creature with flying if was spent to cast this spell. (Do both if was spent.)

3.7 /10
$0.17
Flowstone Slide

Flowstone Slide

Sorcery

All creatures get +X/-X until end of turn.

1.8 /10
$0.16
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

7.2 /10
$5.75
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