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Cards similar to Ember Hauler (400)

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Assaultron Dominator

Assaultron Dominator

Artifact Creature — Robot (2/2)

When Assaultron Dominator enters the battlefield, you get (two energy counters).
Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

5.7 /10
$0.25
Axiom Engraver

Axiom Engraver

Creature — Phyrexian Wizard (1/3)

Axiom Engraver enters the battlefield with two oil counters on it.
, Remove an oil counter from Axiom Engraver, Discard a card: Draw a card.

3.8 /10
$0.02
Battle Cry Goblin

Battle Cry Goblin

Creature — Goblin (2/2)

: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

8.5 /10
$0.51
BattleMad Ronin

Battle-Mad Ronin

Creature — Human Samurai (1/1)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.

3 /10
$0.14
Battlefield Scavenger

Battlefield Scavenger

Creature — Jackal Rogue (2/2)

You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, you may discard a card. If you do, draw a card.

2 /10
$0.03
Belligerent Yearling

Belligerent Yearling

Creature — Dinosaur (3/2)

Trample
Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

6.9 /10
$0.11
Blademane Baku

Blademane Baku

Creature — Spirit (1/1)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.

1.8 /10
$0.05
Blood Age General

Blood Age General

Creature — Spirit Warrior (2/2)

: Attacking Spirits get +1/+0 until end of turn.

2.9 /10
$0.01
Blood Knight

Blood Knight

Creature — Human Knight (2/2)

First strike, protection from white

2.6 /10
$0.26
Bloodbraid Marauder

Bloodbraid Marauder

Creature — Human Berserker (3/1)

Bloodbraid Marauder can't block.
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

4.6 /10
$0.08
Bloodhaze Wolverine

Bloodhaze Wolverine

Creature — Wolverine (2/1)

Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.

0.9 /10
$0.01
Bloodmark Mentor

Bloodmark Mentor

Creature — Goblin Warrior (1/1)

Red creatures you control have first strike.

7.2 /10
$2.20
Bloodrage Brawler

Bloodrage Brawler

Creature — Minotaur Warrior (4/3)

When Bloodrage Brawler enters the battlefield, discard a card.

4.6 /10
$0.10
Bloodstone Goblin

Bloodstone Goblin

Creature — Goblin Warrior (2/2)

Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

2.1 /10
$0.04
Boggart SpriteChaser

Boggart Sprite-Chaser

Creature — Goblin Warrior (1/2)

As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

0.1 /10
$0.03
Borderland Marauder

Borderland Marauder

Creature — Human Warrior (1/2)

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

3.4 /10
$0.03
Boundary Lands Ranger

Boundary Lands Ranger

Creature — Human Ranger (2/2)

At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.

3.7 /10
$0.04
Burning Prophet

Burning Prophet

Creature — Human Wizard (1/3)

Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.

6.9 /10
$0.05
Burning Sun Cavalry

Burning Sun Cavalry

Creature — Human Knight (2/2)

Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.

2.1 /10
$0.02
BurningFist Minotaur

Burning-Fist Minotaur

Creature — Minotaur Wizard (2/1)

First strike
, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.

3.9 /10
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