Legendary Planeswalker — Arlinn // Legendary Planeswalker —
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
-3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
Instant
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Artifact — Vehicle
Flying
When Thunderhawk Gunship enters, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2
Land
Great Hall of Starnheim enters tapped.
: Add .
, , Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Legendary Planeswalker — Saheeli
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.
-2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
-4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
Creature — Faerie Wizard (4/4)
Flying, ward
When Shadow Puppeteers enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Sorcery // Land
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Tanglespan Bridgeworks
As Tanglespan Bridgeworks enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)
When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
Creature — Human Knight // Sorcery — Adventure (2/2)
When Imodane's Recruiter enters, creatures you control get +1/+0 and gain haste until end of turn.
Train Troops
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Enchantment
Devoid (This card has no color.)
When Path of Annihilation enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."
Eldrazi you control have ": Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Sorcery // Land
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Volcanic Fissure
As Volcanic Fissure enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact // Artifact
When Clay-Fired Bricks enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Cosmium Kiln
When Cosmium Kiln enters, create two 1/1 colorless Gnome artifact creature tokens.
Creatures you control get +1/+1.
Creature — Human Monk (0/0)
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters, create two 1/1 white Spirit creature tokens with flying.
Creature — Human Warrior (3/1)
Kicker (You may pay an additional as you cast this spell.)
When Keldon Strike Team enters, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered this turn, creatures you control have haste.
Legendary Artifact — Vehicle
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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