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Cards similar to Exquisite Archangel (400)

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Raksha Golden Cub

Raksha Golden Cub

Legendary Creature — Cat Soldier (3/4)

Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

6.2 /10
$0.77
Ranger Squadron

Ranger Squadron

Creature — Cat Ranger (3/4)

Flying
Double team

10 /10
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Requiem Angel

Requiem Angel

Creature — Angel (5/5)

Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

8.2 /10
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Rockcaster Platoon

Rockcaster Platoon

Creature — Rhino Soldier (5/7)

: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

0.8 /10
$0.05
Ruham Djinn

Ruham Djinn

Creature — Djinn (5/5)

First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

0 /10
$0.14
Sanctuary Warden

Sanctuary Warden

Creature — Angel Soldier (5/5)

Flying
Sanctuary Warden enters the battlefield with two shield counters on it.
Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

8.2 /10
$0.56
Sentinel of the Eternal Watch

Sentinel of the Eternal Watch

Creature — Giant Soldier (4/6)

Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.

5.4 /10
$0.24
Seraph of the Suns

Seraph of the Suns

Creature — Angel (4/4)

Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

3.1 /10
$0.06
Serras Emissary

Serra's Emissary

Creature — Angel (7/7)

Flying
As Serra's Emissary enters the battlefield, choose a card type.
You and creatures you control have protection from the chosen card type.

9.2 /10
$4.26
Serras Guardian

Serra's Guardian

Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

7.5 /10
$0.26
Silent Sentinel

Silent Sentinel

Creature — Archon (4/6)

Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.

5.8 /10
$0.12
Silver Seraph

Silver Seraph

Creature — Angel (6/6)

Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

2.2 /10
$0.84
SkyBlessed Samurai

Sky-Blessed Samurai

Enchantment Creature — Human Samurai (4/4)

This spell costs less to cast for each enchantment you control.
Flying

5.7 /10
$0.05
Soul of Migration

Soul of Migration

Creature — Elemental (2/4)

Flying
When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3.8 /10
$0.02
Spirit of the Hearth

Spirit of the Hearth

Creature — Cat Spirit (4/5)

Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

5.6 /10
$0.35
Subjugator Angel

Subjugator Angel

Creature — Angel (4/3)

Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

6.3 /10
$1.19
Sun Titan

Sun Titan

Creature — Giant (6/6)

Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

9.9 /10
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Sunblast Angel

Sunblast Angel

Creature — Angel (4/5)

Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.

9 /10
$0.30
SwordSwallowing Seraph

Sword-Swallowing Seraph

Creature — Angel Performer (4/4)

Flying, vigilance
When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.
, : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.

0.8 /10
$0.03
Twilight Shepherd

Twilight Shepherd

Creature — Angel (5/5)

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.1 /10
$0.89
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