Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
Instant
Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice .
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Return target creature to its owner's hand.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Instant — Arcane
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
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