Creature — Spirit (2/5)
Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Creature — Angel (4/4)
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature — Insect Skeleton (1/4)
Flying
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Zombie (4/1)
Veilborn Ghoul can't block.
Whenever a Swamp you control enters, you may return Veilborn Ghoul from your graveyard to your hand.
Legendary Creature — Human Warlock (3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Legendary Creature — Human Assassin Pirate (4/1)
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.
Creature — Human Doctor (3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.
Creature — Vampire Warrior (2/5)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.
Creature — Spirit (1/3)
Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.
Creature — Human Wizard Ally (2/3)
When Halimar Tidecaller enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Creature — Human Pilot (4/2)
Whenever an artifact you control enters, you may return Ovalchase Daredevil from your graveyard to your hand.
Creature — Beast (5/5)
Whenever another creature you control with power 5 or greater enters, you may return target creature card from your graveyard to your hand.
Kindred Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest you control enters, you may return Reach of Branches from your graveyard to your hand.
Creature — Crab Skeleton (0/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Sorcery
Create two 1/1 green Snake creature tokens.
Whenever a nontoken Snake you control enters, you may return Sosuke's Summons from your graveyard to your hand.
Legendary Creature — Plant (2/7)
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Creature — Human Wizard (3/2)
Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.
When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.
Creature — Human Wizard (2/2)
When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
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