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Cards similar to Felidar Sovereign (18)

Test of Endurance

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

8.6 /10
$0.96
Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

2.7 /10
$0.20
NearDeath Experience

Near-Death Experience

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

5.3 /10
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Triskaidekaphile

Triskaidekaphile

Creature — Human Wizard (1/3)

You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.

9.6 /10
$0.52
Central Elevator  Promising Stairs

Central Elevator // Promising Stairs

Enchantment — Room // Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Promising Stairs

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

6.4 /10
$0.22
Happily Ever After

Happily Ever After

Enchantment

When Happily Ever After enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

5.6 /10
$0.17
Lilianas Contract

Liliana's Contract

Enchantment

When this enchantment enters, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

8.9 /10
$5.30
Azors Elocutors

Azor's Elocutors

Creature — Human Advisor (3/5)

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

7.5 /10
$0.34
Barren Glory

Barren Glory

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

4.9 /10
$1.33
Chance Encounter

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

7.8 /10
$1.57
Darksteel Reactor

Darksteel Reactor

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

7.5 /10
~$19
Epic Struggle

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

5.6 /10
$4.66
Gallifrey Stands

Gallifrey Stands

Legendary Enchantment

When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

6.1 /10
$0.06
Helix Pinnacle

Helix Pinnacle

Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)
: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

8.7 /10
$9.10
Hellkite Tyrant

Hellkite Tyrant

Creature — Dragon (6/5)

Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

9.7 /10
$5.15
Mayaels Aria

Mayael's Aria

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

8.2 /10
$2.38
Mechanized Production

Mechanized Production

Enchantment — Aura

Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

9.6 /10
$0.50
Mortal Combat

Mortal Combat

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

6.5 /10
$4.93

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