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Cards similar to Fencing Ace (400)

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Battlefield Medic

Battlefield Medic

Creature — Human Cleric (1/1)

: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

2.7 /10
$0.13
Beacon Hawk

Beacon Hawk

Creature — Bird (1/1)

Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
: Beacon Hawk gets +0/+1 until end of turn.

3.7 /10
$0.15
Beacon of Destiny

Beacon of Destiny

Creature — Human Cleric (1/3)

: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

1.9 /10
$0.24
Beloved Beggar  Generous Soul

Beloved Beggar // Generous Soul

Creature — Human Peasant // Creature — Spirit (0/4)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Generous Soul

Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.

2.3 /10
$0.02
Beloved Chaplain

Beloved Chaplain

Creature — Human Cleric (1/1)

Protection from creatures

4.1 /10
$0.27
Benalish Cavalry

Benalish Cavalry

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2.2 /10
$0.07
Benalish Faithbonder

Benalish Faithbonder

Creature — Human Cleric (1/3)

Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2.3 /10
$0.06
Benalish Honor Guard

Benalish Honor Guard

Creature — Human Knight (2/2)

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

2.4 /10
$0.07
Benalish Partisan

Benalish Partisan

Creature — Human Soldier (1/2)

Lifelink
Whenever you cycle another card, you may pay . If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.
Cycling

10 /10
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Benalish Sleeper

Benalish Sleeper

Creature — Phyrexian Human Soldier (3/1)

Kicker (You may pay an additional as you cast this spell.)
When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.

6.5 /10
$0.02
Benalish Trapper

Benalish Trapper

Creature — Human Soldier (1/2)

, : Tap target creature.

2.8 /10
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Benevolent Unicorn

Benevolent Unicorn

Creature — Unicorn (1/2)

If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.

3.3 /10
$0.22
Beskir Shieldmate

Beskir Shieldmate

Creature — Human Warrior (2/1)

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.

5 /10
$0.03
Binding Mummy

Binding Mummy

Creature — Zombie (2/2)

Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.

5.9 /10
$0.08
Bishop of Wings

Bishop of Wings

Creature — Human Cleric (1/4)

Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

8.7 /10
$4.57
Bishops Soldier

Bishop's Soldier

Creature — Vampire Soldier (2/2)

Lifelink

4.1 /10
$0.06
Blade of the Sixth Pride

Blade of the Sixth Pride

Creature — Cat Rebel (3/1)

4.9 /10
$0.17
Bladed Ambassador

Bladed Ambassador

Creature — Phyrexian Soldier (3/1)

Bladed Ambassador enters the battlefield with an oil counter on it.
, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn.

3.8 /10
$0.03
Blinding Mage

Blinding Mage

Creature — Human Wizard (1/2)

, : Tap target creature.

4.3 /10
$0.11
Boareskyr Tollkeeper

Boareskyr Tollkeeper

Creature — Orc Knight (3/1)

When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."

10 /10
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