Creature — Minotaur Warrior // Land (4/5)
Trample
Akoum Teeth
Akoum Teeth enters tapped.
: Add .
Instant // Land
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Kazuul's Cliffs
Kazuul's Cliffs enters tapped.
: Add .
Creature — Djinn Monk // Land (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Pinnacle Monk enters, return target instant or sorcery card from your graveyard to your hand.
Mystic Peak
As Mystic Peak enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Sorcery // Land
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Shatterskull, the Hammer Pass
As Shatterskull, the Hammer Pass enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Sorcery // Land
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Song-Mad Ruins
Song-Mad Ruins enters tapped.
: Add .
Instant // Land
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Spikefield Cave
Spikefield Cave enters tapped.
: Add .
Sorcery // Land
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Volcanic Fissure
As Volcanic Fissure enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Instant // Land
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Valakut Stoneforge
Valakut Stoneforge enters tapped.
: Add .
Land
Arena of Glory enters tapped unless you control a Mountain.
: Add .
, , Exert Arena of Glory: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Castle Embereth enters tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.
Land — Gate
Cliffgate enters tapped.
As Cliffgate enters, choose a color other than red.
: Add or one mana of the chosen color.
Land
If you control two or more other lands, Den of the Bugbear enters tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land — Desert
Desert of the Fervent enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Land
Dormant Volcano enters tapped.
When Dormant Volcano enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
: Add .
Land
Dwarven Hold enters tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
, Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
Land — Mountain
(: Add .)
Dwarven Mine enters tapped unless you control three or more other Mountains.
When Dwarven Mine enters untapped, create a 1/1 red Dwarf creature token.
Land
As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters tapped.
: Add .
, : Target creature gains haste until end of turn.
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