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Cards similar to Fire Diamond (18)

Akoum Warrior  Akoum Teeth

Akoum Warrior // Akoum Teeth

Creature — Minotaur Warrior // Land (4/5)

Trample

Akoum Teeth

Akoum Teeth enters tapped.
: Add .

6 /10
$0.07
Kazuuls Fury  Kazuuls Cliffs

Kazuul's Fury // Kazuul's Cliffs

Instant // Land

As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.

Kazuul's Cliffs

Kazuul's Cliffs enters tapped.
: Add .

9.5 /10
$0.26
Pinnacle Monk  Mystic Peak

Pinnacle Monk // Mystic Peak

Creature — Djinn Monk // Land (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Pinnacle Monk enters, return target instant or sorcery card from your graveyard to your hand.

Mystic Peak

As Mystic Peak enters, you may pay 3 life. If you don't, it enters tapped.
: Add .

9.3 /10
$1.16
Shatterskull Smashing  Shatterskull the Hammer Pass

Shatterskull Smashing // Shatterskull, the Hammer Pass

Sorcery // Land

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass

As Shatterskull, the Hammer Pass enters, you may pay 3 life. If you don't, it enters tapped.
: Add .

9.7 /10
$6.92
SongMad Treachery  SongMad Ruins

Song-Mad Treachery // Song-Mad Ruins

Sorcery // Land

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Song-Mad Ruins

Song-Mad Ruins enters tapped.
: Add .

8.1 /10
$0.09
Spikefield Hazard  Spikefield Cave

Spikefield Hazard // Spikefield Cave

Instant // Land

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.

Spikefield Cave

Spikefield Cave enters tapped.
: Add .

9.2 /10
$0.25
Sundering Eruption  Volcanic Fissure

Sundering Eruption // Volcanic Fissure

Sorcery // Land

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.

Volcanic Fissure

As Volcanic Fissure enters, you may pay 3 life. If you don't, it enters tapped.
: Add .

9.1 /10
$0.90
Valakut Awakening  Valakut Stoneforge

Valakut Awakening // Valakut Stoneforge

Instant // Land

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Valakut Stoneforge

Valakut Stoneforge enters tapped.
: Add .

9.9 /10
$8.09
Arena of Glory

Arena of Glory

Land

Arena of Glory enters tapped unless you control a Mountain.
: Add .
, , Exert Arena of Glory: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

9.5 /10
$7.96
Castle Embereth

Castle Embereth

Land

Castle Embereth enters tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.

9.7 /10
$0.22
Cliffgate

Cliffgate

Land — Gate

Cliffgate enters tapped.
As Cliffgate enters, choose a color other than red.
: Add or one mana of the chosen color.

9.3 /10
$0.16
Den of the Bugbear

Den of the Bugbear

Land

If you control two or more other lands, Den of the Bugbear enters tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

9.1 /10
$3.30
Desert of the Fervent

Desert of the Fervent

Land — Desert

Desert of the Fervent enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

9.2 /10
$0.08
Dormant Volcano

Dormant Volcano

Land

Dormant Volcano enters tapped.
When Dormant Volcano enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
: Add .

7.1 /10
$0.47
Dwarven Hold

Dwarven Hold

Land

Dwarven Hold enters tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
, Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.

5.2 /10
$1.35
Dwarven Mine

Dwarven Mine

Land — Mountain

(: Add .)
Dwarven Mine enters tapped unless you control three or more other Mountains.
When Dwarven Mine enters untapped, create a 1/1 red Dwarf creature token.

9.1 /10
$0.15
Dwarven Ruins

Dwarven Ruins

Land

Dwarven Ruins enters tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .

7.6 /10
--
Flamekin Village

Flamekin Village

Land

As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters tapped.
: Add .
, : Target creature gains haste until end of turn.

8.6 /10
$1.81

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