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Cards similar to First Day of Class (18)

Surrak and Goreclaw

Surrak and Goreclaw

Legendary Creature — Human Bear (6/5)

Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.

9.5 /10
$4.92
Dragon Tempest

Dragon Tempest

Enchantment

Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

9.7 /10
$5.99
Olivia Mobilized for War

Olivia, Mobilized for War

Legendary Creature — Vampire Knight (3/3)

Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

7.2 /10
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Rapid Augmenter

Rapid Augmenter

Creature — Otter Artificer (1/3)

Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.

6.6 /10
$0.16
Silumgar Scavenger

Silumgar Scavenger

Creature — Zombie Bird (2/3)

Flying
Exploit (When this creature enters, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.

3.5 /10
$0.04
Krenko Baron of Tin Street

Krenko, Baron of Tin Street

Legendary Creature — Goblin (3/3)

Haste
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.

7 /10
$0.15
Tyvar Kell

Tyvar Kell

Legendary Planeswalker — Tyvar

Elves you control have ": Add ."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
-6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."

8.4 /10
$3.17
Basri Devoted Paladin

Basri, Devoted Paladin

Legendary Planeswalker — Basri

+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.
-1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
-6: Creatures you control get +2/+2 and gain flying until end of turn.

3.6 /10
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Press into Service

Press into Service

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

4 /10
$0.06
Admiral Brass Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate (3/3)

When Admiral Brass, Unsinkable enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

7.6 /10
$0.25
Dreamdrinker Vampire

Dreamdrinker Vampire

Creature — Vampire (2/1)

Lifelink
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.

3.9 /10
$0.02
Experimental Lab  Staff Room

Experimental Lab // Staff Room

Enchantment — Room // Enchantment — Room

When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Staff Room

Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

6 /10
$0.30
Geyadrone Dihada

Geyadrone Dihada

Legendary Planeswalker — Dihada

Protection from permanents with corruption counters on them
+1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.
-3: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.
-7: Gain control of each permanent with a corruption counter on it.

7.8 /10
$0.60
Hexgold Slith

Hexgold Slith

Creature — Slith (2/1)

When Hexgold Slith enters, you get (two energy counters).
Whenever Hexgold Slith attacks, you may pay . If you do, it gains first strike until end of turn.
Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it.

2.7 /10
$0.03
Knighted Myr

Knighted Myr

Artifact Creature — Myr Knight (2/2)

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.

7.2 /10
$0.03
Marchesas Smuggler

Marchesa's Smuggler

Creature — Human Rogue (1/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
: Target creature you control gains haste until end of turn and can't be blocked this turn.

3.2 /10
$0.19
Marchesa the Black Rose

Marchesa, the Black Rose

Legendary Creature — Human Wizard (3/3)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

8.7 /10
$0.97
Shaman of the Great Hunt

Shaman of the Great Hunt

Creature — Orc Shaman (4/2)

Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — : Draw a card for each creature you control with power 4 or greater.

6.2 /10
$0.60

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