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Cards similar to Fissure Vent (400)

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Fiery Gambit

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

7.8 /10
$1.31
Final Revels

Final Revels

Sorcery

Choose one —
• All creatures get +2/+0 until end of turn.
• All creatures get -0/-2 until end of turn.

0.3 /10
$0.11
Grim Bounty

Grim Bounty

Sorcery

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

6.4 /10
$0.01
Hull Breach

Hull Breach

Sorcery

Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.

9.5 /10
$0.98
HurlyBurly

Hurly-Burly

Sorcery

Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.

2.3 /10
$0.02
Into the Fire

Into the Fire

Sorcery

Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

8.1 /10
$0.18
Juxtapose

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

2.7 /10
$0.27
Make an Example

Make an Example

Sorcery

Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)

8.5 /10
$8.50
Masterminds Acquisition

Mastermind's Acquisition

Sorcery

Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.

8 /10
$1.27
Molten Rain

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

5.4 /10
$0.29
Nightmare Unmaking

Nightmare Unmaking

Sorcery

Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.

7.7 /10
$0.12
Nightsnare

Nightsnare

Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.

1.8 /10
$0.05
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

6.1 /10
$0.08
Psychic Intrusion

Psychic Intrusion

Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

4.6 /10
$0.13
Rankles Prank

Rankle's Prank

Sorcery

Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures.

7.3 /10
$0.21
Reap Intellect

Reap Intellect

Sorcery

Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

0.6 /10
$0.27
Reckless Endeavor

Reckless Endeavor

Sorcery

Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

9.1 /10
~$19
Reclaiming Vines

Reclaiming Vines

Sorcery

Destroy target artifact, enchantment, or land.

4.2 /10
$0.03
Rip Apart

Rip Apart

Sorcery

Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.

9.3 /10
$0.11
Rite of Ruin

Rite of Ruin

Sorcery

Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.

2.3 /10
$0.13
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