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Cards similar to Floodchaser (18)

Hexavus

Hexavus

Artifact Creature — Construct (0/0)

Flying
Hexavus enters with six +1/+1 counters on it.
, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.
, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.

7.6 /10
$0.21
Spike Hatcher

Spike Hatcher

Creature — Spike (0/0)

Spike Hatcher enters with six +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.

1.1 /10
$0.38
Clockwork Dragon

Clockwork Dragon

Artifact Creature — Dragon (0/0)

Flying
Clockwork Dragon enters with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Dragon.

3.9 /10
$0.48
Dreamwinder

Dreamwinder

Creature — Serpent (4/3)

Dreamwinder can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land becomes an Island until end of turn.

1.1 /10
$0.08
Ignition Team

Ignition Team

Creature — Goblin Warrior (0/0)

Ignition Team enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

3.9 /10
$0.25
Wiitigo

Wiitigo

Creature — Yeti (0/0)

Wiitigo enters with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

1 /10
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Cytospawn Shambler

Cytospawn Shambler

Creature — Elemental Mutant (0/0)

Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains trample until end of turn.

2.7 /10
$0.10
Streambed Aquitects

Streambed Aquitects

Creature — Merfolk Scout (2/3)

: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.

5.4 /10
$0.17
Drakestown Forgotten

Drakestown Forgotten

Creature — Zombie (0/0)

Drakestown Forgotten enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

3.5 /10
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Spike Soldier

Spike Soldier

Creature — Spike Soldier (0/0)

Spike Soldier enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

1.1 /10
$0.18
Spike Tiller

Spike Tiller

Creature — Spike (0/0)

Spike Tiller enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

1.4 /10
$0.26
Barkhide Troll

Barkhide Troll

Creature — Troll (2/2)

Barkhide Troll enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

3.1 /10
$0.05
Polukranos Unchained

Polukranos, Unchained

Legendary Creature — Zombie Hydra (0/0)

Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.
If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
: Polukranos fights another target creature.
Escape—, Exile six other cards from your graveyard.

7.1 /10
$0.63
Tidal Warrior

Tidal Warrior

Creature — Merfolk Warrior (1/1)

: Target land becomes an Island until end of turn.

5.6 /10
$0.19
Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble (0/0)

Crovax the Cursed enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.

2.3 /10
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Fertilid

Fertilid

Creature — Elemental (0/0)

Fertilid enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

9.5 /10
$0.08
Clockwork Hydra

Clockwork Hydra

Artifact Creature — Hydra (0/0)

Clockwork Hydra enters with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
: Put a +1/+1 counter on Clockwork Hydra.

5.1 /10
$0.05
Festercreep

Festercreep

Creature — Elemental (0/0)

Festercreep enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

2.9 /10
$0.16

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