Artifact Creature — Construct (2/1)
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature — Spirit (2/1)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
Creature — Human Peasant // Sorcery — Adventure (1/3)
Treats to Share
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Artifact Creature — Cyberman (2/2)
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
Creature — Human Knight (3/1)
Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
Creature — Dryad Spellshaper (2/2)
, , Discard a card: X target lands become Forests until end of turn.
Creature — Human Shaman (2/2)
: Dragon Whisperer gains flying until end of turn.
: Dragon Whisperer gets +1/+0 until end of turn.
Formidable — : Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.
Creature — Bird (1/1)
Flying
: Target land becomes the basic land type of your choice until end of turn.
Creature — Phyrexian Insect Horror (2/1)
Sacrifice a creature: Dross Hopper gains flying until end of turn.
Artifact Creature — Phyrexian Golem (2/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Dune Mover enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature — Vampire Soldier (2/2)
Menace
, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Legendary Creature — Moonfolk Monk // Legendary Enchantment (1/1)
Flying
Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
Erayo's Essence
Whenever an opponent casts their first spell each turn, counter that spell.
Creature — Imp (1/2)
Flying
: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Boar (2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
Creature — Dog Spirit (1/1)
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Creature — Human Warrior (3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Goblin (2/1)
: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying.
Legendary Creature — Goblin Samurai (2/2)
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Creature — Plant (0/4)
Defender, reach
: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)
Flying
Whenever Gravity Negator attacks, you may pay . If you do, another target creature gains flying until end of turn. ( represents colorless mana.)
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