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Cards similar to Foresight (400)

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Winds of Abandon

Winds of Abandon

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.5 /10
$5.55
Ancestral Vision

Ancestral Vision

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.

9.1 /10
$6.56
Cleansing Wildfire

Cleansing Wildfire

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.

7.9 /10
$0.10
Dance of the Manse

Dance of the Manse

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

9.4 /10
$0.46
Days Undoing

Day's Undoing

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

8.2 /10
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Diminishing Returns

Diminishing Returns

Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

5.5 /10
$5.17
Doppelgang

Doppelgang

Sorcery

For each of X target permanents, create X tokens that are copies of that permanent.

7.2 /10
$1.14
Enter the Dungeon

Enter the Dungeon

Sorcery

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

10 /10
$0.07
Extract

Extract

Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

5.3 /10
$3.58
Fell Beasts Shriek

Fell Beast's Shriek

Sorcery

Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

4.8 /10
$0.19
Feral Encounter

Feral Encounter

Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

6 /10
$0.10
Game Plan

Game Plan

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

7.4 /10
$0.77
Glimpse the Unthinkable

Glimpse the Unthinkable

Sorcery

Target player mills ten cards.

8.2 /10
$1.47
Inspiring Refrain

Inspiring Refrain

Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

8.8 /10
$0.22
Interpret the Signs

Interpret the Signs

Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

6.8 /10
$0.11
LatNams Legacy

Lat-Nam's Legacy

Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

5.6 /10
$0.25
Psychic Drain

Psychic Drain

Sorcery

Target player mills X cards and you gain X life.

4.5 /10
$0.30
Recurring Insight

Recurring Insight

Sorcery

Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.4 /10
$1.74
Search Warrant

Search Warrant

Sorcery

Target player reveals their hand. You gain life equal to the number of cards in that player's hand.

3.3 /10
$0.05
Teleportal

Teleportal

Sorcery

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

6.1 /10
$0.15
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