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Cards similar to Form of the Approach of the Second Sun (18)

Approach of the Second Sun

Approach of the Second Sun

Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

9.7 /10
$4.91
Plunge into Darkness

Plunge into Darkness

Instant

Choose one —
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)

6.7 /10
$2.28
The Ravens Warning

The Raven's Warning

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.
II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.
III — You may put a card you own from outside the game on top of your library.

5 /10
$0.13
Makeshift Binding

Makeshift Binding

Enchantment

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

4.8 /10
$0.02
Starving Revenant

Starving Revenant

Creature — Spirit Horror (4/4)

When Starving Revenant enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

7.6 /10
$0.20
The DragonKami Reborn  DragonKamis Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment — Saga // Enchantment Creature — Egg (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Dragon-Kami's Egg

Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

5.8 /10
$0.07
Captured Sunlight

Captured Sunlight

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.

3.5 /10
$0.14
Courser of Kruphix

Courser of Kruphix

Enchantment Creature — Centaur (2/4)

Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.

9.7 /10
$1.19
Lilianas Contract

Liliana's Contract

Enchantment

When this enchantment enters, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

8.9 /10
$5.30
Titania Voice of Gaea

Titania, Voice of Gaea

Legendary Creature — Elemental (3/4)

Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.

9 /10
$8.69
Bookwurm

Bookwurm

Creature — Wurm (7/7)

Trample
When Bookwurm enters, you gain 3 life and draw a card.
: Put Bookwurm from your graveyard into your library third from the top.

6.6 /10
$0.08
Lobelia Defender of Bag End

Lobelia, Defender of Bag End

Legendary Creature — Halfling Citizen (2/2)

When Lobelia enters, look at the top card of each opponent's library and exile those cards face down.
, Sacrifice an artifact: Choose one --
o Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.
o Each opponent loses 2 life and you gain 2 life.

8.1 /10
$1.43
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.9 /10
$0.13
Vault 13 Dwellers Journey

Vault 13: Dweller's Journey

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

5 /10
$0.07
Wiretapping

Wiretapping

Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

6.4 /10
$0.11
Beza the Bounding Spring

Beza, the Bounding Spring

Legendary Creature — Elemental Elk (4/5)

When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.

7.2 /10
$8.93
Blossom Prancer

Blossom Prancer

Creature — Spirit (4/4)

Reach
When Blossom Prancer enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

4.6 /10
$0.02
Cemetery Tampering

Cemetery Tampering

Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

9.2 /10
$0.15

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