Creature — Human Rogue (2/2)
Assist (Another player can pay up to of this spell's cost.)
: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
Creature — Phyrexian Imp (2/2)
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
Creature — Human Warrior (2/2)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
Creature — Sliver (1/1)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Creature — Shade (1/1)
: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
Creature — Shapeshifter (2/2)
Changeling (This card is every creature type.)
: Ghostly Changeling gets +1/+1 until end of turn.
Artifact Creature — Illusion (0/1)
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
Creature — Bat (1/1)
Flying
, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Creature — Minotaur Warrior (2/3)
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
Creature — Crocodile (3/1)
Hagra Crocodile can't block.
Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
Snow Creature — Angel Wizard (2/2)
Flying, trample
: Hailstorm Valkyrie gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
Creature — Human Samurai (2/2)
Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Zombie Wizard (2/1)
: Target blue or red creature gets +1/+0 until end of turn.
Creature — Nightmare Dog (4/3)
Discard a card: Hell Mongrel gets +1/+1 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legendary Creature — Vampire // Legendary Creature — Vampire (1/3)
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature.
• You draw a card and you lose 1 life.
• Transform Henrika Domnathi.
Henrika, Infernal Seer
Flying, deathtouch, lifelink
: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
Creature — Human Ninja (1/2)
Flying
: Inkrise Infiltrator gets +2/+2 until end of turn.
Creature — Human Knight (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
: Knight of Dusk's Shadow gets +1/+1 until end of turn.
Creature — Human Knight (2/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Knight (2/1)
Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.
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