Creature — Dragon Warrior (4/3)
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature — Giant (5/6)
Each Human creature you control has ", : This creature deals 1 damage to any target."
Creature — Dragon (4/4)
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.
Creature — Giant (4/4)
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
Creature — Human Werewolf // Creature — Werewolf (4/3)
Haste
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Village Reavers
Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Elemental (6/4)
: Volcanic Rambler deals 1 damage to target player or planeswalker.
Creature — Giant Warrior (5/3)
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature — Giant Barbarian (7/3)
Trample
Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Human Berserker (2/4)
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Creature — Human Wizard (2/2)
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Creature — Donkey (4/4)
Each other Donkey gets +1½/+1½.
Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature — Phoenix (5/3)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
Creature — Beast (3/3)
Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
: Avarax gets +1/+0 until end of turn.
Creature — Dragon (4/4)
Flying
Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Creature — Human Barbarian (3/3)
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature — Minotaur Soldier (4/2)
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Beast (4/3)
When Batterhorn enters the battlefield, you may destroy target artifact.
Creature — Beast (3/3)
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
Creature — Beast (3/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
Creature — Human Pirate (6/3)
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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