Land
Deserted Beach enters tapped unless you control two or more other lands.
: Add or .
Land — Plains Island
(: Add or .)
Prairie Stream enters tapped unless you control two or more basic lands.
Land
Seachrome Coast enters tapped unless you control two or fewer other lands.
: Add or .
Land
: Add .
: Add . Activate only if you control a Plains or an Island.
Land
: Add .
: Add . Activate only if you control an Island.
: Add . Activate only if you control a Plains.
Land
As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped.
: Add or .
Land
As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add or .
, : Soldiers you control get +1/+1 until end of turn.
Land
Abandoned Campground enters tapped unless a player has 13 or less life.
: Add or .
Land
Azorius Chancery enters tapped.
When Azorius Chancery enters, return a land you control to its owner's hand.
: Add .
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
Fieldmist Borderpost enters tapped.
: Add or .
Land
Sea of Clouds enters tapped unless you have two or more opponents.
: Add or .
Sorcery // Land
Tap all creatures target player controls. You may pay any amount of . If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Orderly Plaza
Orderly Plaza enters tapped.
: Add or .
Land
Celestial Colonnade enters tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Gates of Istfell enters tapped.
: Add .
, , Sacrifice Gates of Istfell: You gain 2 life and draw two cards.
Snow Land — Plains Island
(: Add or .)
Glacial Floodplain enters tapped.
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