Artifact
, : Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay , where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
Legendary Creature — Angel (4/4)
Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.
Artifact
, : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Creature — Human Wizard (1/1)
: Target creature attacks this turn if able.
: Target creature blocks this turn if able.
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
Instant — Arcane
Target creature attacks this turn if able.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
: Enchanted creature attacks this turn if able.
Creature — Imp (1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
Creature — Imp (1/1)
: Untap target blue creature.
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
Creature — Elemental (5/3)
Defender, flying
: Target creature attacks this turn if able.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
Instant
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Creature — Salamander Pirate (3/3)
When Amphin Mutineer enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature — Merfolk Wizard (1/4)
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Human Samurai (1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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