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Cards similar to Goblin Diplomats (18)

Arcums Whistle

Arcum's Whistle

Artifact

, : Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay , where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.

1.5 /10
$0.21
Basandra Battle Seraph

Basandra, Battle Seraph

Legendary Creature — Angel (4/4)

Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.

6.5 /10
$1.60
Boiling Blood

Boiling Blood

Instant

Target creature attacks this turn if able.
Draw a card.

5.5 /10
$0.13
Bullwhip

Bullwhip

Artifact

, : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

2.4 /10
$0.26
Courtly Provocateur

Courtly Provocateur

Creature — Human Wizard (1/1)

: Target creature attacks this turn if able.
: Target creature blocks this turn if able.

3.5 /10
$0.11
Heckling Fiends

Heckling Fiends

Creature — Devil (2/2)

: Target creature attacks this turn if able.

2.2 /10
$0.05
Imps Taunt

Imps' Taunt

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.

2 /10
$0.16
Into the Fray

Into the Fray

Instant — Arcane

Target creature attacks this turn if able.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

2.4 /10
$0.16
Nettling Curse

Nettling Curse

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
: Enchanted creature attacks this turn if able.

2.1 /10
$0.10
Nettling Imp

Nettling Imp

Creature — Imp (1/1)

: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

2.7 /10
~$61
Norritt

Norritt

Creature — Imp (1/1)

: Untap target blue creature.
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.

3.4 /10
$0.15
Rage Nimbus

Rage Nimbus

Creature — Elemental (5/3)

Defender, flying
: Target creature attacks this turn if able.

3.3 /10
$0.32
Acquired Mutation

Acquired Mutation

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.

6 /10
$0.07
Aggravate

Aggravate

Instant

Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.

2.8 /10
$0.10
Amphin Mutineer

Amphin Mutineer

Creature — Salamander Pirate (3/3)

When Amphin Mutineer enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9.2 /10
$0.08
Araumi of the Dead Tide

Araumi of the Dead Tide

Legendary Creature — Merfolk Wizard (1/4)

, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

7.6 /10
$0.05
BattleMad Ronin

Battle-Mad Ronin

Creature — Human Samurai (1/1)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.

3 /10
$0.12
Besmirch

Besmirch

Sorcery

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

6.8 /10
$0.58

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