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Cards similar to Goblin Glory Chaser (400)

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Imperial Lancer

Imperial Lancer

Creature — Human Knight (1/1)

Imperial Lancer has double strike as long as you control a Dinosaur.

1.6 /10
$0.10
Jaces Phantasm

Jace's Phantasm

Creature — Illusion (1/1)

Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

7.3 /10
$0.25
Kargan Dragonrider

Kargan Dragonrider

Creature — Human Warrior (2/2)

As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)

2 /10
$0.12
Kavu Runner

Kavu Runner

Creature — Kavu (3/3)

Kavu Runner has haste as long as no opponent controls a white or blue creature.

0.5 /10
$0.13
Keldon Strike Team

Keldon Strike Team

Creature — Human Warrior (3/1)

Kicker (You may pay an additional as you cast this spell.)
When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.

2.9 /10
$0.03
Kitesail Apprentice

Kitesail Apprentice

Creature — Kor Soldier (1/1)

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

2.7 /10
$0.11
Kor Duelist

Kor Duelist

Creature — Kor Soldier (1/1)

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

4.1 /10
$0.09
Lightning Mauler

Lightning Mauler

Creature — Human Berserker (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Lightning Mauler is paired with another creature, both creatures have haste.

4.2 /10
$0.10
Manaforge Cinder

Manaforge Cinder

Creature — Elemental Shaman (1/1)

: Add or . Activate no more than three times each turn.

2.9 /10
$0.26
Minotaur Tactician

Minotaur Tactician

Creature — Minotaur (1/1)

Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.

0.1 /10
$0.13
Mirage Phalanx

Mirage Phalanx

Creature — Human Soldier (4/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."

8 /10
$0.53
Mudbrawler Cohort

Mudbrawler Cohort

Creature — Goblin Warrior (1/1)

Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

1.7 /10
$0.18
Myojin of Infinite Rage

Myojin of Infinite Rage

Legendary Creature — Spirit (7/4)

Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

5.1 /10
$2.49
Mystic Penitent

Mystic Penitent

Creature — Human Nomad Mystic (1/1)

Vigilance
Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

0.5 /10
$0.15
Night Revelers

Night Revelers

Creature — Vampire (4/4)

Night Revelers has haste as long as an opponent controls a Human.

0.6 /10
$0.06
Nivmagus Elemental

Nivmagus Elemental

Creature — Elemental (1/2)

Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)

2.3 /10
$0.18
Obsidian Fireheart

Obsidian Fireheart

Creature — Elemental (4/4)

: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)

5.5 /10
$0.71
Pardic Arsonist

Pardic Arsonist

Creature — Human Barbarian (3/3)

Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."

1.3 /10
$0.22
Pelt Collector

Pelt Collector

Creature — Elf Warrior (1/1)

Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

6.3 /10
$0.45
Possessed Barbarian

Possessed Barbarian

Creature — Human Barbarian Horror (3/3)

First strike
Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has ", : Destroy target red creature."

0.5 /10
$0.24
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