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Cards similar to Goblin Glory Chaser (400)

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Novice Knight

Novice Knight

Creature — Human Knight (2/3)

Defender (This creature can't attack.)
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

3.5 /10
$0.12
Opportunistic Dragon

Opportunistic Dragon

Creature — Dragon (4/3)

Flying
When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

7.3 /10
$0.25
Orcish Squatters

Orcish Squatters

Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

1.5 /10
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Plague Beetle

Plague Beetle

Creature — Insect (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3.3 /10
$0.07
Purphoros God of the Forge

Purphoros, God of the Forge

Legendary Enchantment Creature — God (6/5)

Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.

9.8 /10
~$17
Putrid Imp

Putrid Imp

Creature — Zombie Imp (1/1)

Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

7.4 /10
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Quag Vampires

Quag Vampires

Creature — Vampire Rogue (1/1)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

4.7 /10
$0.21
Quicksmith Rebel

Quicksmith Rebel

Creature — Human Artificer (3/2)

When Quicksmith Rebel enters the battlefield, target artifact you control gains ": This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.

2 /10
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Rampaging Cyclops

Rampaging Cyclops

Creature — Cyclops (4/4)

Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.

0.2 /10
$0.02
Rime Dryad

Rime Dryad

Creature — Dryad (1/2)

Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)

0.2 /10
$0.13
Rishadan Dockhand

Rishadan Dockhand

Creature — Merfolk (1/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
, : Tap target land.

5.9 /10
$0.45
Rock Badger

Rock Badger

Creature — Badger Beast (3/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

0.2 /10
$0.18
Rowans Battleguard

Rowan's Battleguard

Creature — Human Knight (3/3)

First strike
As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.

0.8 /10
$0.08
Sardian Cliffstomper

Sardian Cliffstomper

Creature — Minotaur Barbarian (0/4)

As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.

5.3 /10
$0.06
Scoria Cat

Scoria Cat

Creature — Cat (3/3)

Scoria Cat gets +3/+3 as long as you control no untapped lands.

0.2 /10
$0.23
Sedge Sliver

Sedge Sliver

Creature — Sliver (2/2)

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have ": Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

7.1 /10
$0.92
Sedge Troll

Sedge Troll

Creature — Troll (2/2)

Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.

0.8 /10
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Shanodin Dryads

Shanodin Dryads

Creature — Nymph Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2.7 /10
$0.12
Shoreline Scout

Shoreline Scout

Creature — Merfolk Scout (1/1)

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

10 /10
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Skittish Kavu

Skittish Kavu

Creature — Kavu (1/1)

Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.

0.3 /10
$0.17
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