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Cards similar to Goblin Heelcutter (400)

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Assquatch

Assquatch

Creature — Donkey (4/4)

Each other Donkey gets +1½/+1½.
Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

10 /10
$1.98
Backdraft Hellkite

Backdraft Hellkite

Creature — Dragon (4/4)

Flying
Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

8.3 /10
$0.49
Balduvian Berserker

Balduvian Berserker

Creature — Kor Berserker (1/3)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.

3.9 /10
$0.03
Balduvian Warlord

Balduvian Warlord

Creature — Human Barbarian (3/2)

: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.

3.1 /10
$0.26
Bloodboil Sorcerer

Bloodboil Sorcerer

Creature — Human Shaman (3/3)

When Bloodboil Sorcerer enters the battlefield, you take the initiative.
Crown of Madness — , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

6.2 /10
$0.08
Bomb Squad

Bomb Squad

Creature — Dwarf (1/1)

: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

4.6 /10
$1.11
Boomstacker

Boomstacker

Creature — Goblin Artificer (0/0)

As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.)
Boomstacker gets +1/+1 for each die in its stack.
Boomstacker attacks each combat if able.
When the stack falls, sacrifice Boomstacker.

10 /10
$0.20
Brallin Skyshark Rider

Brallin, Skyshark Rider

Legendary Creature — Human Shaman (3/3)

Partner with Shabraz, the Skyshark (When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.

8.2 /10
$0.91
Brash Taunter

Brash Taunter

Creature — Goblin (1/1)

Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
, : Brash Taunter fights another target creature.

9.7 /10
$0.82
Brazen Blademaster

Brazen Blademaster

Creature — Orc Pirate (2/3)

Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.

2.8 /10
$0.02
Brazen Wolves

Brazen Wolves

Creature — Wolf (2/3)

Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

2 /10
$0.05
BrightPalm Soul Awakener

Bright-Palm, Soul Awakener

Legendary Creature — Fox Shaman (4/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

7.4 /10
$0.28
Brimstone Vandal

Brimstone Vandal

Creature — Devil (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.
Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.

3.9 /10
$0.01
BullRush Bruiser

Bull-Rush Bruiser

Creature — Minotaur Warrior (4/3)

Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.

1.9 /10
$0.03
Captain Lannery Storm

Captain Lannery Storm

Legendary Creature — Human Pirate (2/2)

Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

9.6 /10
$0.12
Caves of Chaos Adventurer

Caves of Chaos Adventurer

Creature — Human Barbarian (5/3)

Trample
When Caves of Chaos Adventurer enters the battlefield, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

8 /10
$0.32
Chandra Fire of Kaladesh  Chandra Roaring Flame

Chandra, Fire of Kaladesh // Chandra, Roaring Flame

Legendary Creature — Human Shaman // Legendary Planeswalker (2/2)

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

Chandra, Roaring Flame

+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.
?2: Chandra, Roaring Flame deals 2 damage to target creature.
?7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

7.6 /10
$2.44
Chaos Channeler

Chaos Channeler

Creature — Human Shaman (4/3)

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.

8.1 /10
$0.10
Cloudpiercer

Cloudpiercer

Creature — Dinosaur (5/4)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.

6.4 /10
$0.02
Coastline Marauders

Coastline Marauders

Creature — Human Pirate (0/3)

Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8.2 /10
$0.15
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