Creature — Goblin Shaman (1/1)
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
Enchantment — Saga // Enchantment Creature — Human Shaman (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.
II — When you next cast a creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Etching of Kumano
Haste
If a creature dealt damage this turn by a source you controlled would die, exile it instead.
Creature — Elemental Serpent (2/1)
Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.
Creature — Human Wizard (2/3)
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Creature — Human Shaman (1/1)
, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
Creature — Kobold (0/1)
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Creature — Goat (1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Elf Druid Shaman (2/2)
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has ": Add two mana of any one color."
Legendary Creature — Human Warrior (2/1)
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment Creature — Satyr (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+1.
Creature — Elf Shaman (2/2)
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature — Phoenix (1/1)
Flying, haste
Phoenix Chick can't block.
Whenever you attack with three or more creatures, you may pay . If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Creature — Goblin Pirate (1/2)
First strike, haste
, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
Merciless Predator
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
Creature — Goblin Pirate (1/1)
First strike
Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
Creature — Bird (0/1)
Roc Hatchling enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
Creature — Spirit (1/1)
, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
Creature — Dragon Hydra (0/0)
Flying, haste
Shivan Devastator enters the battlefield with X +1/+1 counters on it.
Artifact Creature — Equipment Monkey (1/1)
Equipped creature gets +1/+1.
Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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