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Cards similar to Goblin Warchief (400)

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Goblin King

Goblin King

Creature — Goblin (2/2)

Other Goblins get +1/+1 and have mountainwalk.

8.9 /10
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Goblin Rabblemaster

Goblin Rabblemaster

Creature — Goblin Warrior (2/2)

Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

8.9 /10
$1.38
Goblin Ringleader

Goblin Ringleader

Creature — Goblin (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

8.6 /10
$0.48
Goblin Rock Sled

Goblin Rock Sled

Creature — Goblin (3/1)

Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.

0.3 /10
$0.07
Goblin Ruinblaster

Goblin Ruinblaster

Creature — Goblin Shaman (2/1)

Kicker (You may pay an additional as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

5.1 /10
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Goblin Smuggler

Goblin Smuggler

Creature — Goblin Rogue (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
: Another target creature with power 2 or less can't be blocked this turn.

4.7 /10
$0.03
Grishnkh Brash Instigator

Grishnákh, Brash Instigator

Legendary Creature — Goblin Soldier (1/1)

When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.

7.9 /10
$0.02
Hammerheim Deadeye

Hammerheim Deadeye

Creature — Giant Warrior (3/3)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.

0.8 /10
$0.09
Hardened Berserker

Hardened Berserker

Creature — Human Berserker (3/2)

Whenever Hardened Berserker attacks, the next spell you cast this turn costs less to cast.

3.7 /10
$0.04
Hazoret the Fervent

Hazoret the Fervent

Legendary Creature — God (5/4)

Indestructible, haste
Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
, Discard a card: Hazoret deals 2 damage to each opponent.

5.8 /10
$1.42
Heartlash Cinder

Heartlash Cinder

Creature — Elemental Warrior (1/1)

Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

1.8 /10
$0.17
Hotheaded Giant

Hotheaded Giant

Creature — Giant Warrior (4/4)

Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.

0.5 /10
$0.13
Ian the Reckless

Ian the Reckless

Legendary Creature — Human Warrior (2/1)

Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)

3.8 /10
$0.09
IllTempered Loner  Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf // Creature — Werewolf (3/3)

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Howlpack Avenger

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.3 /10
$0.33
InnerFlame Acolyte

Inner-Flame Acolyte

Creature — Elemental Shaman (2/2)

When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2.2 /10
$0.14
Instigator Gang  Wildblood Pack

Instigator Gang // Wildblood Pack

Creature — Human Werewolf // Creature — Werewolf (2/3)

Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

Wildblood Pack

Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

7.3 /10
$0.89
Invasion of Mercadia  Kyren Flamewright

Invasion of Mercadia // Kyren Flamewright

Battle — Siege // Creature — Goblin Spellshaper (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.

Kyren Flamewright

, , Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.

6.2 /10
$0.04
Izzet Chemister

Izzet Chemister

Creature — Goblin Wizard (1/3)

Haste
, : Exile target instant or sorcery card from your graveyard.
, , Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

7.5 /10
$0.13
Junkyard Scrapper

Junkyard Scrapper

Creature — Goblin Artificer (3/3)

Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn.

10 /10
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Keldon Flamesage

Keldon Flamesage

Creature — Human Shaman (2/3)

Enlist
Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

5.4 /10
$0.04
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