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Cards similar to Goldnight Commander (400)

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Spirit enDal

Spirit en-Dal

Creature — Spirit (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

5.2 /10
$0.39
Spirit of the Spires

Spirit of the Spires

Creature — Spirit (2/4)

Flying
Other creatures you control with flying get +0/+1.

3 /10
$0.04
Steelform Sliver

Steelform Sliver

Creature — Sliver (2/2)

Sliver creatures you control get +0/+1.

3.8 /10
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Sterling Supplier

Sterling Supplier

Creature — Bird Soldier (3/4)

Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.

0.6 /10
$0.02
Stockpiling Celebrant

Stockpiling Celebrant

Creature — Dwarf Knight (3/2)

When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

3.3 /10
$0.03
Stonecloaker

Stonecloaker

Creature — Gargoyle (3/2)

Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.

6.8 /10
$0.20
The Restoration of Eiganjo  Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment — Saga // Enchantment Creature — Fox Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Architect of Restoration

Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

9.1 /10
$0.30
Thraben Doomsayer

Thraben Doomsayer

Creature — Human Cleric (2/2)

: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

7.7 /10
$0.25
Thraben Watcher

Thraben Watcher

Creature — Angel (2/2)

Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.

8.6 /10
$0.11
Ulder Ravengard Marshal

Ulder Ravengard, Marshal

Legendary Creature — Human Noble Soldier (3/3)

When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.
Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.

10 /10
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Veteran Swordsmith

Veteran Swordsmith

Creature — Human Soldier (3/2)

Other Soldier creatures you control get +1/+0.

5.6 /10
$0.18
Village BellRinger

Village Bell-Ringer

Creature — Human Scout (1/4)

Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.

8.7 /10
$0.11
Warded Battlements

Warded Battlements

Creature — Wall (0/3)

Defender (This creature can't attack.)
Attacking creatures you control get +1/+0.

3.4 /10
$0.03
Welcoming Vampire

Welcoming Vampire

Creature — Vampire (2/3)

Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

9.8 /10
$0.79
Welkin Guide

Welkin Guide

Creature — Bird Cleric (2/2)

Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

0.5 /10
$0.11
Whipgrass Entangler

Whipgrass Entangler

Creature — Human Cleric (1/3)

: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays for each Cleric on the battlefield."

2.6 /10
$0.15
White Plume Adventurer

White Plume Adventurer

Creature — Orc Cleric (3/3)

When White Plume Adventurer enters the battlefield, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

9.1 /10
$0.72
Abdel Adrian Gorions Ward

Abdel Adrian, Gorion's Ward

Legendary Creature — Human Warrior (4/4)

When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)

8.9 /10
$0.09
Absolving Lammasu

Absolving Lammasu

Creature — Lammasu (4/3)

Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

0.3 /10
$0.01
Adeline Resplendent Cathar

Adeline, Resplendent Cathar

Legendary Creature — Human Knight (0/4)

Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

9.8 /10
$8.71
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