Creature — Troll Skeleton (0/0)
Golgari Grave-Troll enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Zombie (2/0)
Zombie Mob enters with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters, exile all creature cards from your graveyard.
Creature — Zombie Giant (2/2)
Diregraf Colossus enters with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Creature — Demon (0/0)
Flying, deathtouch
Embodiment of Agonies enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)
Creature — Zombie (0/0)
Unbreathing Horde enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Creature — Phyrexian Giant (6/6)
Deathtouch
Whenever Blight Titan enters or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Dragon Barbarian (0/0)
Ambitious Dragonborn enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
Artifact Creature — Golem (0/0)
Modular—Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.
Creature — Human Monk (1/1)
Ascendant Acolyte enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
Creature — Avatar (3/2)
Reach, trample
Avatar of the Resolute enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
Creature — Vampire Knight (1/1)
Flash
Bloodcrazed Paladin enters with a +1/+1 counter on it for each creature that died this turn.
Creature — Human Soldier // Sorcery — Adventure (2/2)
Callous Sell-Sword enters with a +1/+1 counter on it for each creature that died under your control this turn.
Burn Together
Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Artifact Creature — Construct (0/0)
Chamber Sentry enters with a +1/+1 counter on it for each color of mana spent to cast it.
, , Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
: Return Chamber Sentry from your graveyard to your hand.
Creature — Merfolk Soldier (2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.
Creature — Kavu (2/1)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Flametongue Yearling enters with a +1/+1 counter on it for each time it was kicked.
When Flametongue Yearling enters, it deals damage equal to its power to target creature.
Creature — Zombie (0/1)
As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.
Creature — Zombie (0/0)
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay . If you do, return Ghastly Remains to your hand.
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