Creature — Unicorn (4/4)
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
Creature — Human Soldier (1/2)
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Creature — Rabbit Mercenary (3/3)
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature — Human Soldier (2/2)
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
Creature — Human Archer (3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
Creature — Human Noble (2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature — Spirit Soldier (2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
Creature — Dwarf Soldier (1/3)
When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
Creature — Elk (4/4)
Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.
Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Creature — Human Soldier (2/2)
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
Creature — Human Soldier (1/4)
Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.
Creature — Human Soldier (3/4)
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
Enchantment Creature — Elk (3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.
Creature — Fox Cleric (0/1)
: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
Creature — Human Soldier (2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Creature — Kor Soldier Ally (3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
Creature — Kor Soldier (2/2)
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature — Cat Monk (3/2)
Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.
Creature — Cat Rebel (3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
As long as Leonin Lightbringer is equipped, it gets +1/+1.
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