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Cards similar to Halo Hunter (400)

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Malakir Bloodwitch

Malakir Bloodwitch

Creature — Vampire Shaman (4/4)

Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

9 /10
$1.27
Malevolent Witchkite

Malevolent Witchkite

Creature — Dragon Warlock (5/4)

Flying
When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.

5.5 /10
$0.51
Marsh Flitter

Marsh Flitter

Creature — Faerie Rogue (1/1)

Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

6.4 /10
$0.17
Massacre Girl

Massacre Girl

Legendary Creature — Human Assassin (4/4)

Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

9.4 /10
$0.12
Massacre Wurm

Massacre Wurm

Creature — Phyrexian Wurm (6/5)

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.

9.7 /10
$2.04
Maulfist Squad

Maulfist Squad

Creature — Human Artificer (3/1)

Menace
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

0.9 /10
$0.02
Mind Maggots

Mind Maggots

Creature — Insect (2/2)

When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.

2 /10
$0.22
Mindwrack Demon

Mindwrack Demon

Creature — Demon (4/5)

Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4.5 /10
$0.42
Netherborn Phalanx

Netherborn Phalanx

Creature — Horror (2/4)

When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

5.4 /10
$0.35
Night Incarnate

Night Incarnate

Creature — Elemental (3/4)

Deathtouch
When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

6.1 /10
$0.40
Nightdrinker Moroii

Nightdrinker Moroii

Creature — Vampire (4/2)

Flying
When Nightdrinker Moroii enters the battlefield, you lose 3 life.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

0.6 /10
$0.02
Passageway Seer

Passageway Seer

Creature — Tiefling Warlock (2/2)

Lifelink
When Passageway Seer enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.

6.9 /10
$0.07
Pharikas Spawn

Pharika's Spawn

Creature — Gorgon (3/4)

Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature.

3.5 /10
$0.03
Phyrexian Gargantua

Phyrexian Gargantua

Creature — Phyrexian Horror (4/4)

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

5.9 /10
$0.06
Phyrexian Warhorse

Phyrexian Warhorse

Creature — Phyrexian Horse (3/3)

Kicker (You may pay an additional as you cast this spell.)
When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.
, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.

2.4 /10
$0.01
Plasmancer

Plasmancer

Artifact Creature — Necron Wizard (3/3)

Flying
Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.

6.4 /10
$0.08
Priest of the Blood Rite

Priest of the Blood Rite

Creature — Human Cleric (2/2)

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.

6.6 /10
$0.14
Prowling Pangolin

Prowling Pangolin

Creature — Pangolin Beast (6/5)

When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

0.8 /10
$0.04
Queens Agent

Queen's Agent

Creature — Vampire Scout (3/3)

Lifelink
When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1.6 /10
$0.04
Rabid Bloodsucker

Rabid Bloodsucker

Creature — Vampire (3/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

1.7 /10
$0.05
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