Sorcery
Target player discards a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards two cards.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
Tribal Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
Sorcery
Target opponent loses 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target player loses 2 life.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
Sorcery
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Cycling (, Discard this card: Draw a card.)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Sorcery
Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Draw a card.
Sorcery
( can be paid with either or 2 life.)
Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
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