Land — Sphere
The Hunter Maze enters tapped.
: Add .
, , Sacrifice The Hunter Maze: Draw a card.
Land
Memorial to Unity enters tapped.
: Add .
, , Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Creature — Elf Druid // Land (3/3)
When Disciple of Freyalise enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Garden of Freyalise
As Garden of Freyalise enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Land
Jungle Basin enters tapped.
When Jungle Basin enters, sacrifice it unless you return an untapped Forest you control to its owner's hand.
: Add .
Land
Hickory Woodlot enters tapped with two depletion counters on it.
, Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.
Land — Cave
Hidden Nursery enters tapped.
: Add .
, , Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Forest
(: Add .)
Gingerbread Cabin enters tapped unless you control three or more other Forests.
When Gingerbread Cabin enters untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Land
Hollow Trees enters tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
, Remove any number of storage counters from Hollow Trees: Add for each storage counter removed this way.
Land — Gate
Manor Gate enters tapped.
As Manor Gate enters, choose a color other than green.
: Add or one mana of the chosen color.
Land
Llanowar Reborn enters tapped.
: Add .
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Land
Fertile Thicket enters tapped.
When Fertile Thicket enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add .
Land
If you control two or more other lands, Lair of the Hydra enters tapped.
: Add .
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Instant // Land
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Khalni Territory
Khalni Territory enters tapped.
: Add .
Land
Khalni Garden enters tapped.
When Khalni Garden enters, create a 0/1 green Plant creature token.
: Add .
Creature — Elephant // Land (3/3)
Landfall -- Whenever a land you control enters, Kazandu Mammoth gets +2/+2 until end of turn.
Kazandu Valley
Kazandu Valley enters tapped.
: Add .
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Slippery Karst enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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